Augmented Reality for Learning Mathematics
The AR4MATH project considers the application of augmented reality (AR) technology for developing mathematical reasoning, and also aims showing the general potentialities of AR technology and giving some hint of the theoretical principles behind them. Our general approach in the AR4MATH project involves adopting a design-based research perspective to frame a study allowing us to develop an AR prototype that addresses mathematical reasoning by collecting real-time data of a dynamic phenomenon while simultaneously augmenting students' experience with mathematical representations of the dynamic phenomenon. Specifically, our goal is to develop an AR toolkit within iterative research cycles and investigate the mathematical reasoning within this environment.
Augmented Reality-based learning environments thus draw learners into visual-kinesthetic interactions with physical objects in their own real environments while, simultaneously, engaging them with symbolic' or more generally semiotic representations in various registers (Swidan et al., 2020).
Mitchell (2009) observes that AR with ready-made materials (movies, explanations, figures, etc.) helps students engage in authentic learning and in interacting with real-life environments outside the classroom.
More Ways to Know the World with AR4MATH Events
Seminar at Ben-Gurion University of the Negev
Seminar at the University of Essen
Prof. Florian Schacht hosted the second seminar of the AR4Math group at Essen-Duisburg University from January 27-29, 2020 entitled: The International ...University of Duisburg-Essen
Seminar at the Ben Gurion University of the Negev
from March 31 to April 4, 2019 at Ben-Gurion University of the Negev on using augmented reality in learning and teaching mathematics...Ben-Gurion University of the Negev